It is for this reason that no sub-genre of horror is more genuinely terrifying than the home invasion film, which preys upon the very real fear of the safest place in your world being flip-turned into a living nightmare. Freddy isn’t likely to get us either.īut one thing we cannot promise ourselves is that we’ll be safe from the scariest monsters of them all: the human beings we’re forced to share this planet with. When we go to bed, we can be pretty sure that we won’t be torn apart in our sleep by a werewolf or feasted on by a thirsty vampire. From George Romero’s zombies to Wes Craven’s Freddy Krueger, the villains that have most memorably terrorized the silver screen have mostly been creatures quite unlike those found within our physical realities, providing a safe distance from the fear we feel while watching them stalk and slash. #Lethal enforcers 2 gun fighters quotes movie#Quote from: CheffoJeffo on July 05, 2009, 06:32:59 pm Don't yet, but this is definitely a project where you need to define in advance what it is that you are trying to do.Ever since the invention of motion-picture cameras, filmmakers have been searching the darkest recesses of their brains in an effort to come up with the next great movie monster. I haven't yet bothered to research the issues that MAME has with the gun games that I want to play, so can't comment there yet. where the original games aren't JAMMA, the monitors are very different and the guns aren't cross-compatible.įor me, the most interesting opportunity is the Nanotech optical board, but I'm still on the fence in that regard (have enough other projects) and tend to disagree with most of everything that people here have been saying about it. The situation can be managed and there are, at least theoretically, solutions to the problems, but everything depends on what games you want to play.įor me, the biggest issue is that I would want to play classic games like Cheyenne, Crossbow, Hogan's Alley, Duck Hunt, etc. Add to that the complication that not all arcade guns and gun PCBs are compatible and you end up with a very tricky situation. Clay's (you mention Craig, so I'm not sure that we're talking about the same guy/kit) kit does have provisions for "auxiliary" controls, but I don't think they will work nicely. You will have the same problems with *ANY* JAMMA-based switching mechanism - guns (neither optical nor positional) aren't included in the JAMMA spec, so there aren't managed by the switchers. Might be a good candidate for building a multi-pcb rig to have all 3 of these games in there without the need to physically swap the connectors over.ĭon't yet, but this is definitely a project where you need to define in advance what it is that you are trying to do. Maybe this helps? It suggests it is ok to swap the board for #2 or even Police Trainer, with jus a couple of dip switch changes and monitor balance adjustment. Setting for mid res monitor on LE2 = not really looking all that badĭisplayed on std res. Once that was done -no more screwing around. Medium so guns fire and contrast-brightness look good on all boards. All play great - minor tweaking of monitor ajd. Started With Police Trainer cab and added > Anyone familiar? I was going to keep and eye out for a #2 board but > original is Standard Res and number 2 is Medium Res. > into the original Lethal Enforcers cabinet. #Lethal enforcers 2 gun fighters quotes Pc#Although not perfect they are the best you can expect to play MAME and PC shooters, but don't expect them to work in other emulators and be prepared for a lengthy, head-scratching setup process.Ĭode: > I read that you can swap a Lethal Enforcers II: The Gunfighters PCB If you really want a light gun rcade then either get a dedicated machine or try something like the LCD Topguns for the PC. PC's especially have been difficult to create light guns for as you always need to have some kind of sensor bars due to the high refresh rates PC monitors work at. #Lethal enforcers 2 gun fighters quotes software#Home light guns worked differently and hence the hardware was completely different and the software was encoded to work with this new setup on each successive console. Lightguns however need several hardware factors and custom encoders to work, which is why all shooting arcades were built with custom interfaces, encoders and light gun technology that at most would work on another game by the same manufacturer, but there was never a universal gun setup. Analogue controls are a little more complex but still possible as PC's already recognise analog inputs like mice. When it comes to regular arcade controls, they can be interfaced easily as they are simple on/off digital switches so can be connected using a keyboard hack/encoder to be recognised as key inputs. Connecting arcade controls goes much deeper than just the connection type, so the fact a game is JAMMA is irrelevant. Multi-Jamma boards are just PCB's created with PC architecture and running a modified build of MAME (highly illegal).
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